A warlord and eternal who generates overwhelming energy blasts and force fields.
He is available in Ultimus orbs, which cost Ultimus Credits. Ultimus credits are obtained from gaining character shards of characters already at 7 stars.
Ultimus unlocks at 4 stars, which costs 180 shards.
Damage, Piercing, Ability Block, Defense Down, Mind Control
Energy Cost
Basic
N/A
Start Energy
N/A
N/A
Level 1
Attack primary target for 90% damage + 10% Piercing. 20% chance to apply Ability Block.
Level 2
Attack primary target for 120% damage + 20% Piercing. 20% chance to apply Ability Block.
Level 3
Attack primary target for 150% damage + 20% Piercing. 20% chance to apply Ability Block.
Level 4
Attack primary target for 180% damage + 20% Piercing. 30% chance to apply Ability Block.
Level 5
Attack primary target for 210% damage + 20% Piercing. 30% chance to apply Ability Block.
Level 6
Attack primary target for 240% damage + 30% Piercing. 30% chance to apply Ability Block and Defense Down.
Level 7
Attack primary target for 300% damage + 30% Piercing. 30% chance to apply Ability Block, Defense Down, and Mind Control 1 enemy to attack the primary target.
Void Blast
Effects
Primary Target, Adjacent Targets, Self, Allies
Piercing, Transfer Positive Effects, Regeneration
Energy Cost
Special
4
Start Energy
4
4
Level 1
Attack primary target and adjacent enemies for 60% Piercing.
Transfer 1 positive effect, excluding Stealth and Taunt, from each target to self.
Level 2
Attack primary target and adjacent enemies for 80% Piercing.
Transfer 1 positive effect, excluding Stealth and Taunt, from each target to self.
Level 3
Attack primary target and adjacent enemies for 100% Piercing.
Transfer 1 positive effect, excluding Stealth and Taunt, from each target to self.
Level 4
Attack primary target and adjacent enemies for 140% Piercing.
Transfer 1 positive effect, excluding Stealth and Taunt, from each target to self.
Level 5
Attack primary target and adjacent enemies for 180% Piercing.
Transfer 2 positive effect, excluding Stealth and Taunt, from each target to self.
Level 6
Attack primary target and adjacent enemies for 230% Piercing.
Transfer 2 positive effect, excluding Stealth and Taunt, from each target to self.
Apply Regeneration to self and adjacent allies.
Level 7
Attack primary target and adjacent enemies for 280% Piercing.
Transfer all positive effect, excluding Stealth and Taunt, from each target to self.
If target has Taunt, gain Offense Up for 1 turn. Attack primary target for 100% damage + Bonus attack for 80% damage per positive effect on target.
50% chance to flip each positive effect on target to a negative effect. If the effect is not flipped, it is removed instead.
Level 2
If target has Taunt, gain Offense Up for 1 turn. Attack primary target for 150% damage + Bonus attack for 110% damage per positive effect on target.
50% chance to flip each positive effect on target to a negative effect. If the effect is not flipped, it is removed instead.
Level 3
If target has Taunt, gain Offense Up for 1 turn. Attack primary target for 200% damage + Bonus attack for 150% damage per positive effect on target.
50% chance to flip each positive effect on target to a negative effect. If the effect is not flipped, it is removed instead.
Level 4
If target has Taunt, gain Offense Up for 1 turn. Attack primary target for 200% damage + Bonus attack for 150% damage per positive effect on target.
Flip each positive effect on target to a negative effect. If the effect is not flipped, it is removed instead.
Level 5
If target has Taunt, gain Offense Up for 1 turn. Attack primary target for 260% damage + Bonus attack for 200% damage per positive effect on target.
Flip each positive effect on target to a negative effect. If the effect is not flipped, it is removed instead.
Level 6
If target has Taunt, gain Offense Up for 1 turn. Attack primary target for 310% damage + Bonus attack for 240% damage per positive effect on target.
Flip each positive effect on target to a negative effect. If the effect is not flipped, it is removed instead.
Level 7
If target has Taunt, gain Offense Up for 1 turn. Attack primary target for 370% damage + Bonus attack for 290% damage per positive effect on target.
Flip each positive effect on target to a negative effect. If the effect is not flipped, it is removed instead.
Kree Eternal
Effects
Self, Allies
Fill Speed Bar, Gain Block Chance, Gain Max Health
Energy Cost
Passive
N/A
Start Energy
N/A
N/A
Level 1
On enemy Taunt, fill Speed Bar by 10%.
Gain 10% Block chance. Non-MINION KREE allies gain 10% Block chance.
Level 2
On enemy Taunt, fill Speed Bar by 10%.
On Kill, fill Speed Bar for all non-KREE allies by 10% + fill Speed Bar for all KREE allies by 10%.
Gain 10% Block chance. Non-MINION KREE allies gain 10% Block chance.
Level 3
On enemy Taunt, fill Speed Bar by 10%.
On Kill, fill Speed Bar for all non-KREE allies by 10% + fill Speed Bar for all KREE allies by 10%.
Gain 15% Block chance. Non-MINION KREE allies gain 15% Block chance.
Gain 20% Max Health. Non-MINION KREE allies gain 20% Max Health.
Level 4
On enemy Taunt, fill Speed Bar by 30%.
On Kill, fill Speed Bar for all non-KREE allies by 15% + fill Speed Bar for all KREE allies by 20%.
Gain 15% Block chance. Non-MINION KREE allies gain 15% Block chance.
Gain 20% Max Health. Non-MINION KREE allies gain 20% Max Health.
Level 5
On enemy Taunt, fill Speed Bar by 30%.
On Kill, fill Speed Bar for all non-KREE allies by 15% + fill Speed Bar for all KREE allies by 20%.
Gain 20% Block chance + 10% Block chance per non-MINION KREE ally. Non-MINION KREE allies gain 20% Block chance.
Gain 20% Max Health. Non-MINION KREE allies gain 20% Max Health.