Attack primary target and all adjacent targets for 45% damage. 50% chance to apply Heal Block to primary target.
Level 2
Attack primary target and all adjacent targets for 70% damage. 50% chance to apply Heal Block to primary target.
Level 3
Attack primary target and all adjacent targets for 100% damage. 50% chance to apply Heal Block to primary target.
Level 4
Attack primary target and all adjacent targets for 150% damage. 75% chance to apply Heal Block to primary target.
Level 5
Attack primary target and all adjacent targets for 200% damage. 75% chance to apply Heal Block to primary target.
Level 6
Attack primary target and all adjacent targets for 250% damage. Apply Heal Block to primary target.
Level 7
Attack primary target and all adjacent targets for 300% damage. Apply Heal Block to primary target for 2 turns.
Special[]
Instant Upgrade
Effects
All Allies
Defense Up, Charged, Ability energy
Energy Cost
Special
4
Start Energy
4
4
Level 1
Apply Defense Up to self and all allies.
50% chance to apply +1 Charged, up to a maximum of 5, to self and all WAKANDAN allies.
Level 2
Apply Defense Up to self and all allies.
50% chance to apply +1 Charged, up to a maximum of 5, to self and all WAKANDAN allies.
Generate Ability Energy for 1 random ally.
Level 3
Apply Defense Up to self and all allies.
Apply +1 Charged, up to a maximum of 5, to self and all WAKANDAN allies.
Generate Ability Energy for 1 random ally.
Level 4
Apply Defense Up to self and all allies.
Apply +1 Charged, up to a maximum of 5, to self and all WAKANDAN allies.
Generate Ability Energy for 1-2 random alliws.
Level 5
Apply Defense Up to self and all allies for 2 turns.
Apply +1 Charged, up to a maximum of 5, to self and all WAKANDAN allies.
Generate Ability Energy for 1-2 random allies.
Level 6
Apply Defense Up to self and all allies for 2 turns.
Apply +1 Charged, up to a maximum of 5, to self and all WAKANDAN allies.
Generate Ability Energy for 2 random alliws.
Level 7
Apply Defense Up to self and all allies for 2 turns.
Apply +1 Charged, up to a maximum of 5, to self and all WAKANDAN allies.
Generate Ability Energy for 2 random ally. Generate Ability Energy for 4 random WAKANDAN ally.
Ultimate[]
Kimono Healing
Effects
Most injured ally
Heal, Clear Negative effect
Energy Cost
Ultimate
4
Start Energy
4
0
Level 1
Heal the most injured ally for 5% of this character's Max Health. If that ally is Wakandan, clear 1 negative effect.
Then, repeat the above 1 additional time.
Level 2
Heal the most injured ally for 250 Health + 5% of this character's Max Health. If that ally is Wakandan, clear 1 negative effect.
Then, repeat the above 1 additional time.
Level 3
Heal the most injured ally for 250 Health + 5% of this character's Max Health. If that ally is Wakandan, clear 1 negative effect.
Then, repeat the above 2 additional times.
Level 4
Heal the most injured ally for 250 Health + 10% of this character's Max Health. If that ally is Wakandan, clear 1 negative effect.
Then, repeat the above 2 additional times.
Level 5
Heal the most injured ally for 250 Health + 10% of this character's Max Health. If that ally is Wakandan, clear 1 negative effect.
Then, repeat the above 3 additional times.
Level 6
Heal the most injured ally for 250 Health + 15% of this character's Max Health. If that ally is Wakandan, clear 1 negative effect.
Then, repeat the above 3 additional times.
Level 7
Heal the most injured ally for 500 Health + 15% of this character's Max Health. If that ally is Wakandan, clear 1 negative effect.
Then, repeat the above 4 additional times.
On Turn, heal the most injured ally for 5% of this character's Max Health. While in Charged, heal an additional most injured ally for 5% of this character's Max Health and lose 1 Charged.
On Defense Up, generate Ability Energy for self.
Level 2
On Turn, heal the most injured ally for 5% of this character's Max Health. While Charged, heal an additional most injured ally for 5% of this character's Max Health and lose 1 Charged.
On Defense Up, generate Ability Energy for self.
Gain +20% Max Health.
WAKANDAN allies gain +20% Max Health.
When self or any ally drops below 50% Max Health, apply Deflect to that character.
Level 3
On Spawn, apply Speed Up to self and 2 random WAKANDAN allies.
On Turn, heal the most injured ally for 10% of this character's Max Health. While Charged, heal an additional most injured ally for 10% of this character's Max Health and lose 1 Charged.
On Defense Up, generate Ability Energy for self.
Gain +20% Max Health.
WAKANDAN allies gain +20% Max Health.
When self or any ally drops below 50% Max Health, apply Deflect to that character.
Level 4
On Spawn, apply Speed Up to self and 2 random WAKANDAN allies.
On Turn, heal the most injured ally for 10% of this character's Max Health. While Charged, heal an additional most injured ally for 10% of this character's Max Health and lose 1 Charged.
On Defense Up, generate Ability Energy for self.
Gain +20% Max Health.
WAKANDAN allies gain +20% Max Health.
Gain +20% Armor.
WAKANDAN allies gain +20% Armor.
When self or any ally drops below 50% Max Health, apply 3 Deflect to that character.
Level 5
On Spawn, apply Speed Up to self and all WAKANDAN allies.
On Turn, heal the most injured ally for 10% of this character's Max Health. While Charged, heal an additional most injured ally for 10% of this character's Max Health and lose 1 Charged.
On Defense Up, generate Ability Energy for self.
Gain +40% Max Health.
WAKANDAN allies gain +40% Max Health.
Gain +20% Armor.
WAKANDAN allies gain +20% Armor.
When self or any ally drops below 50% Max Health, apply 3 Deflect to that character.