Marvel Strike Force Wiki
Advertisement


A S.H.I.E.L.D. agent trained to provide emergency medical attention in the field.

S.H.I.E.L.D. Medic is unlocked at 1 star, which costs 15 shards.

Stats[]

Tier 1 Level 1
Health
Damage
Armor
Focus
Resistance
Crit Damage
Crit Chance 130
Dodge Chance 0
Block Chance 0
Block Amount 10
Accuracy 100
Speed 109

Abilities[]

I.C.E.R. Pistol
ShieldMedicBasic Effects Single Opponent Damage, Offense Down, Slow, Heal
Energy Cost Damage 0
Start Energy 0 0
Level 1 Attack primary target for 80% damage. On Crit, reduce Speed Bar by 25%.
Level 2 Attack primary target for 90% damage + 30% chance to apply Offense Down. On Crit, reduce Speed Bar by 25%.
Level 3 Attack primary target for 130% damage + 30% chance to apply Offense Down. On Crit, reduce Speed Bar by 25%.
Level 4 Attack primary target for 140% damage + apply Offense Down. On Crit, reduce Speed Bar by 25%.
Level 5 Attack primary target for 180% damage + apply Offense Down. On Crit, reduce Speed Bar by 25%.
Level 6 Attack primary target for 200% damage + apply Offense Down for 1-2 turns. On Crit, reduce Speed Bar by 25%.
Level 7 Attack primary target for 240% damage + apply Offense Down for 1-2 turns. On Crit, reduce Speed Bar by 25%.
Emergency Treatment
ShieldMedicSpecial Effects Allies Heal, Revive
Energy Cost Buff 5
Start Energy 5 5
Level 1 Heal the 3 most injured allies for 200 Health + 10% of this character's Max Health.
If allies are S.H.I.E.L.D., then heal for an additional 10% of this character's Max Health.
Level 2 If Coulson is an ally and dead, Revive him with 51% Health. 20% chance to Revive dead ally with 10% Health.

Heal the 3 most injured allies for 200 Health + 10% of this character's Max Health.

If allies are S.H.I.E.L.D., then heal for an additional 10% of this character's Max Health.
Level 3 If Coulson is an ally and dead, Revive him with 51% Health. 20% chance to Revive dead ally with 10% Health.

Heal all allies for 200 Health + 10% of this character's Max Health.

If allies are S.H.I.E.L.D., then heal for an additional 10% of this character's Max Health.
Level 4 If Coulson is an ally and dead, Revive him with 51% Health. 20% chance to Revive dead ally with 10% Health.

Heal all allies for 700 Health + 10% of this character's Max Health.

If allies are S.H.I.E.L.D., then heal for an additional 10% of this character's Max Health.
Level 5 If Coulson is an ally and dead, Revive him with 51% Health. 20% chance to Revive dead ally with 10% Health.

Heal all allies for 700 Health + 15% of this character's Max Health.

If allies are S.H.I.E.L.D., then heal for an additional 20% of this character's Max Health.
Level 6 If Coulson is an ally and dead, Revive him with 51% Health. 20% chance to Revive dead ally with 10% Health.

Heal all allies for 1,100 Health + 15% of this character's Max Health.

If allies are S.H.I.E.L.D., then heal for an additional 20% of this character's Max Health.
Level 7 If Coulson is an ally and dead, Revive him with 51% Health. 20% chance to Revive dead ally with 10% Health.

Heal all allies for 1,500 Health + 15% of this character's Max Health.

If allies are S.H.I.E.L.D., then heal for an additional 20% of this character's Max Health.
Fighting Fit
ShieldMedicPassive Effects Allies Regeneration, Heal
Energy Cost Passive N/A
Start Energy N/A N/A
Level 1 On turn, 10% chance to heal most injured ally for 10% of this character's Max Health + apply Regeneration.

If ally is Nick Fury or S.H.I.E.L.D. MINION, then apply an additional Regeneration.

On WAR DEFENSEIf ally is Coulson, then apply an additional Regeneration.
Level 2 On turn, 30% chance to heal most injured ally for 10% of this character's Max Health + apply Regeneration.

If ally is Nick Fury or S.H.I.E.L.D. MINION, then apply an additional Regeneration.

On WAR DEFENSEIf ally is Coulson, then apply an additional Regeneration.
Level 3 On turn, 30% chance to heal most injured ally for 10% of this character's Max Health + apply Regeneration for 2 turns.

If ally is Nick Fury or S.H.I.E.L.D. MINION, then apply an additional Regeneration.

On WAR DEFENSEIf ally is Coulson, then apply an additional Regeneration.
Level 4 On turn, 30% chance to heal most injured ally for 20% of this character's Max Health + apply Regeneration for 2 turns.

If ally is Nick Fury or S.H.I.E.L.D. MINION, then apply an additional Regeneration.

On WAR DEFENSEIf ally is Coulson, then apply an additional Regeneration.
Level 5 On turn, 50% chance to heal most injured ally for 20% of this character's Max Health + apply Regeneration for 2 turns.

If ally is Nick Fury or S.H.I.E.L.D. MINION, then apply an additional Regeneration.

On WAR DEFENSEIf ally is Coulson, then apply an additional Regeneration.

Gear[]

Expand to View Gear
Tier 1

Security Clearance
Focus Cat Green
+4 Damage
+5 Focus


S.H.I.E.L.D. Medic Kit
Gear ShieldMedic
+21 Damage
+2 Focus


S.T.R.I.K.E. Tactics Manual
Damage Cat Green
+10 Damage
+1 Focus


Serum 612
Health Cat Green
+100 Health
+1 Resistance


Beta Cloth
Armor Cat Green
+9 Health
+8 Armor


Secure Comlink
Resist Cat Green
+19 Health
+5 Resistance


Tier 2

Decryption Techniques
Gear Skill Focus2
+4 Damage
+14 Focus


S.H.I.E.L.D. Medic Kit
Gear ShieldMedic
+23 Damage
+13 Focus


Bladed Strikes
Gear Skill Damage2
+15 Damage
+2 Focus


Serum 612
Health Cat Green
+100 Health
+1 Resistance


Beta Cloth
Armor Cat Green
+9 Health
+8 Armor


Resilience Conditioning
Gear Skill Resist2
+24 Health
+14 Resistance


Tier 3

Precision Techniques
Gear Skill Focus3
+4 Damage
+15 Focus


S.H.I.E.L.D. Medic Kit
Gear ShieldMedic
+24 Damage
+14 Focus


Destructive Strikes
Gear Skill Damage3
+20 Damage
+2 Focus


Serum 612
Health Cat Green
+100 Health
+1 Resistance


Protective Maneuvers
Gear Skill Armor3
+13 Health
+14 Armor


Resilience Conditioning
Gear Skill Resist2
+24 Health
+14 Resistance


Tier 4

Improved Targeting Techniques
Gear Skill Focus1
+4 Damage
+17 Focus


Improved S.H.I.E.L.D. Medic Kit
Gear ShieldMedic
+25 Damage
+15 Focus


Improved Crippling Strikes
Gear Skill Damage1
+25 Damage
+2 Focus


Serum 612
Health Cat Green
+100 Health
+1 Resistance


Protective Maneuvers
Gear Skill Armor3
+13 Health
+14 Armor


Improved Discipline Conditioning
Gear Skill Resist1
+29 Health
+17 Resistance


Tier 5

Improved Decryption Techniques
Gear Skill Focus2
+4 Damage
+19 Focus


Improved S.H.I.E.L.D. Medic Kit
Gear ShieldMedic
+26 Damage
+16 Focus


Improved Bladed Strikes
Gear Skill Damage2
+30 Damage
+2 Focus


Serum 612
Health Cat Green
+100 Health
+1 Resistance


Improved Evasive Maneuvers
Gear Skill Armor2
+16 Health
+16 Armor


Improved Discipline Conditioning
Gear Skill Resist1
+29 Health
+17 Resistance


Tier 6

Improved Precision Techniques
Gear Skill Focus3
+4 Damage
+20 Focus


Improved S.H.I.E.L.D. Medic Kit
Gear ShieldMedic
+27 Damage
+17 Focus


Improved Destructive Strikes
Gear Skill Damage3
+35 Damage
+2 Focus


Serum 612
Health Cat Green
+100 Health
+1 Resistance


Improved Evasive Maneuvers
Gear Skill Armor2
+16 Health
+16 Armor


Improved Fortitude Conditioning
Gear Skill Resist3
+34 Health
+20 Resistance


Tier 7

Improved Concentration Techniques
Gear Skill Focus4
+4 Damage
+21 Focus


Improved S.H.I.E.L.D. Medic Kit
Gear ShieldMedic
+28 Damage
+18 Focus


Improved Deadly Strikes
Gear Skill Damage4
+33 Damage
+2 Focus


Fitness Regimen
Gear Skill Health2
+200 Health
+2 Resistance


Improved Strengthening Maneuvers
Gear Skill Armor4
+18 Health
+18 Armor


Improved Fortitude Conditioning
Gear Skill Resist3
+34 Health
+20 Resistance


Tier 8

Advanced Targeting Techniques
Gear Skill Focus1
+4 Damage
+22 Focus


Advanced S.H.I.E.L.D. Medic Kit
Gear ShieldMedic
+29 Damage
+19 Focus


Advanced Crippling Strikes
Gear Skill Damage1
+37 Damage
+2 Focus


Fitness Regimen
Gear Skill Health2
+200 Health
+2 Resistance


Improved Strengthening Maneuvers
Gear Skill Armor4
+18 Health
+18 Armor


Advanced Discipline Conditioning
Gear Skill Resist1
+38 Health
+22 Resistance


Tier 9

Advanced Decryption Techniques
Gear Skill Focus2
+5 Damage
+22 Focus


Advanced S.H.I.E.L.D. Medic Kit
Gear ShieldMedic
+30 Damage
+20 Focus


Advanced Bladed Strikes
Gear Skill Damage2
+40 Damage
+3 Focus


Fitness Regimen
Gear Skill Health2
+200 Health
+2 Resistance


Advanced Evasive Maneuvers
Gear Skill Armor2
+19 Health
+20 Armor


Advanced Discipline Conditioning
Gear Skill Resist1
+38 Health
+22 Resistance


Availability[]

Missions:

  • Villains United: Chapter 1-6

Orbs:

  • Premium Orb
  • Basic Orb

Trivia[]

The S.H.I.E.L.D. Medic appears in several of the game's advertisements, which provides extra information about the character. https://youtu.be/wrehG5LgTLA

Advertisement