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A resilient fighter who removes positive effects from enemies and clears negative effects from allies.

Jessica Jones is unlocked at 1 star, which costs 15 shards.

You can find her shards in the Villains United Campaign, Chapter 2-9.

Stats[]

Tier 1 Level 1
Health 137
Damage 39
Armor 2
Focus 81
Resistance 280
Critical Chance 10
Critical Damage 30
Dodge Chance 0
Block Chance 0
Block Amount 25
Accuracy 100
Speed 100

Abilities[]

Basic[]

Jaw Breaker
JessicaJonesBasic Effects Primary Target Damage, Bonus Attack, Ability Energy
Energy Cost Basic 0
Start Energy 0 0
Level 1 Attack primary target for 90% damage + 30% chance to Bonus Attack for 80% damage.
Level 2 Attack primary target for 110% damage + 30% chance to Bonus Attack for 100% damage.
Each attack has a 50% chance to generate 1 Ability Energy for self or a random ally.
Level 3 Attack primary target for 130% damage + 50% chance to Bonus Attack for 120% damage.
Each attack has a 50% chance to generate 1 Ability Energy for self or a random ally.
Level 4 Attack primary target for 150% damage + 50% chance to Bonus Attack for 140% damage.
Each attack has a 50% chance to generate 1 Ability Energy for self or a random ally.
Level 5 Attack primary target for 170% damage + 50% chance to Bonus Attack for 160% damage.
Each attack has a 50% chance to generate 1 Ability Energy for self or a random ally.
Level 6 Attack primary target for 200% damage + 50% chance to Bonus Attack 1-2 times for 160% damage.
Each attack has a 50% chance to generate 1 Ability Energy for self or a random ally.
Level 7 Attack primary target for 220% damage + 50% chance to Bonus Attack 1-2 times for 170% damage.
Generate 1 Ability Energy for a random DEFENDER or A-FORCE ally or self that was not at full energy. Each attack has a 50% chance to generate 1 Ability Energy for self or a random ally.

Special[]

Shake It Off
JessicaJonesSpecial Effects All Allies Clear Negative Effects, Generate Ability Energy, Barrier, Defense Up, Immunity
Energy Cost Special 4
Start Energy 4 4
Level 1 Clear 1 negative effect from self and all allies.
Generate 1 Ability Energy to 1 random ally.
Level 2 Clear 1 negative effect from self and all allies.
Generate 1 Ability Energy for each DEFENDER or A-FORCE ally. Generate 2 Ability Energy for random allies.
Level 3 Clear 2 negative effects from self and all allies.
Generate 1 Ability Energy for each DEFENDER or A-FORCE ally. Generate 2 Ability Energy for random allies.
Level 4 Clear 2 negative effects from self and all allies.
Generate 1 Ability Energy for each DEFENDER or A-FORCE ally. Generate 3 Ability Energy for random allies.
Level 5 Clear all negative effects from self. Clear 3 negative effects from all allies.

Generate 1 Ability Energy for each DEFENDER or A-FORCE ally. Generate 3 Ability Energy for random allies.

Barrier self and all A-FORCE allies for 20% of this character's Max Health.
Level 6 Clear all negative effects from self. Clear 3 negative effects from all allies.

Generate 1 Ability Energy for each DEFENDER or A-FORCE ally. Generate 4 Ability Energy for random allies.

Barrier self and all A-FORCE allies for 20% of this character's Max Health. Barrier all other allies for 10% of this character's Max Health.
Level 7 Clear all negative effects from self and all allies.

Generate 1 Ability Energy for each DEFENDER or A-FORCE ally. Generate 4 Ability Energy for random allies.
Barrier self and all A-FORCE allies for 20% of this character's Max Health. Barrier all other allies for 10% of this character's Max Health.
Apply +1 Defense Up, up to a max of 3 turns, to self and all A-FORCE allies.

Apply Immunity to self and all A-FORCE allies.

Ultimate[]

Rejection
JessicaJonesUltimate Effects Primary target Damage, Clear Positive Effects, Gain Focus
Energy Cost Ultimate 5
Start Energy 5 5
Level 1 Attack primary target for 120% damage and clear 1 positive effect.
Gain +100,000% Extra focus for this attack.
Level 2 Attack primary target for 170% damage and clear 1 positive effect.
Gain +100,000% Extra focus for this attack.
Level 3 Attack primary target for 210% damage and clear 2 positive effect.
Gain +100,000% Extra focus for this attack.
Level 4 Attack primary target for 260% damage and clear 2 positive effect.
Gain +100,000% Extra focus for this attack.
Level 5 Attack primary target for 300% damage and clear 3 positive effect.
Gain +100,000% Extra focus for this attack.
Level 6 Attack primary and adjacent targets for 350% damage + clear 3 positive effects.
Gain +100,000% Extra focus for this attack.
Level 7 Attack primary and adjacent targets for 400% damage + clear all positive effects.
Gain +100,000% Extra focus for this attack.

Passivee[]

Denial
JessicaJonesPassive Effects All Allies Gain Max Health, Gain Armor, Gain Resistance, Fill Speed Bar
Energy Cost Passive N/A
Start Energy N/A N/A
Level 1 Gain +20% Resistance. DEFENDER and A-FORCE allies gain +20% Resistance.

Additional CITY allies gain +10% Resistance.

On WAR OFFENSE, on Spawn, fill Speed Bar by 5% + 5% Speed Bar per A-FORCE ally.
Level 2 Gain +20% Resistance. DEFENDER and A-FORCE allies gain +20% Resistance.

Additional CITY allies gain +15% Resistance.
Other additional allies gain +10% Resistance.

On WAR OFFENSE, on Spawn, fill Speed Bar by 5% + 5% Speed Bar per A-FORCE ally.
Level 3 Gain +30% Resistance. DEFENDER and A-FORCE allies gain +30% Resistance.

Additional CITY allies gain +15% Resistance.
Other additional allies gain +10% Resistance.

On WAR OFFENSE, on Spawn, fill Speed Bar by 5% + 5% Speed Bar per A-FORCE ally.
Level 4 Gain +40% Armor. A-FORCE allies gain +40% Armor.

Gain +30% Resistance. DEFENDER and A-FORCE allies gain +30% Resistance.
Additional CITY allies gain +20% Resistance.
Other additional allies gain +15% Resistance.

On WAR OFFENSE, on Spawn, fill Speed Bar by 5% + 5% Speed Bar per A-FORCE ally.
Level 5 Gain +10% Max Health. A-FORCE allies gain +10% Max Health.

Gain +40% Armor. A-FORCE allies gain +40% Armor.
Gain +40% Resistance. DEFENDER and A-FORCE allies gain +40% Resistance.
Additional CITY allies gain +20% Resistance.
Other additional allies gain +15% Resistance.

On WAR OFFENSE, on Spawn, fill Speed Bar by 5% + 5% Speed Bar per A-FORCE ally.

Gear[]

Expand to View Gear
Tier 1

Security Clearance
Focus Cat Green
+4 Damage
+5 Focus


Jessica's Jacket
Gear JessicaJones
+200 Health
+16 Focus
+10 Resistance

S.T.R.I.K.E. Tactics Manual
Damage Cat Green
+10 Damage
+1 Focus


Serum 612
Health Cat Green
+100 Health
+1 Resistance


Poly Fiber
Gear NoArmor
+5 Health
+1 Resistance


Secure Comlink
Resist Cat Green
+19 Health
+5 Resistance


Tier 2

Cerebral Stimulant
Gear Bio Focus2
+4 Damage
+14 Focus


Jessica's Jacket
Gear JessicaJones
+225 Health
+19 Focus
+11 Resistance

S.T.R.I.K.E. Tactics Manual
Damage Cat Green
+10 Damage
+1 Focus


Serum 612
Health Cat Green
+100 Health
+1 Resistance


Poly Fiber
Gear NoArmor
+5 Health
+1 Resistance


Immunal Glands
Gear Bio Resist2
+24 Health
+14 Resistance


Tier 3

Synaptic Stimulant
Gear Bio Focus3
+4 Damage
+15 Focus


Jessica's Jacket
Gear JessicaJones
+250 Health
+21 Focus
+12 Resistance

Grip Strength Formula
Gear Bio Damage3
+20 Damage
+2 Focus


Heart Augmentation
Gear Bio Health3
+220 Health
+2 Resistance


Poly Fiber
Gear NoArmor
+5 Health
+1 Resistance


Biogenic Glands
Gear Bio Resist3
+26 Health
+15 Resistance


Tier 4

Improved Phrenic Stimulant
Gear Bio Focus1
+4 Damage
+17 Focus


Improved Jessica's Jacket
Gear JessicaJones
+275 Health
+22 Focus
+13 Resistance

Grip Strength Formula
Gear Bio Damage3
+20 Damage
+2 Focus


Improved Spine Augmentation
Gear Bio Health1
+240 Health
+2 Resistance


Beta Cloth
Armor Cat Green
+9 Health
+8 Armor


Improved Metabolic Glands
Gear Bio Resist1
+29 Health
+17 Resistance


Tier 5

Improved Cerebral Stimulant
Gear Bio Focus2
+4 Damage
+19 Focus


Improved Jessica's Jacket
Gear JessicaJones
+300 Health
+24 Focus
+14 Resistance

Improved Leg Strength Formula
Gear Bio Damage2
+30 Damage
+2 Focus


Improved Bone Augmentation
Gear Bio Health2
+260 Health
+2 Resistance


Beta Cloth
Armor Cat Green
+9 Health
+8 Armor


Improved Immunal Glands
Gear Bio Resist2
+31 Health
+19 Resistance


Tier 6

Improved Synaptic Stimulant
Gear Bio Focus3
+4 Damage
+20 Focus


Improved Jessica's Jacket
Gear JessicaJones
+320 Health
+25 Focus
+15 Resistance

Improved Leg Strength Formula
Gear Bio Damage2
+30 Damage
+2 Focus


Improved Heart Augmentation
Gear Bio Health3
+280 Health
+2 Resistance


Calcified Membrane
Gear Bio Armor3
+13 Health
+14 Armor


Improved Biogenic Glands
Gear Bio Resist3
+34 Health
+20 Resistance


Tier 7

Improved Axial Stimulant
Gear Bio Focus4
+4 Damage
+21 Focus


Improved Jessica's Jacket
Gear JessicaJones
+350 Health
+27 Focus
+16 Resistance

Improved Joint Strength Formula
Gear Bio Damage4
+33 Damage
+2 Focus


Improved Lung Augmentation
Gear Bio Health4
+310 Health
+2 Resistance


Calcified Membrane
Gear Bio Armor3
+13 Health
+14 Armor


Improved Mutagenic Glands
Gear Bio Resist4
+37 Health
+21 Resistance


Tier 8

Advanced Phrenic Stimulant
Gear Bio Focus1
+4 Damage
+22 Focus


Advanced Jessica's Jacket
Gear JessicaJones
+360 Health
+29 Focus
+17 Resistance

Improved Joint Strength Formula
Gear Bio Damage4
+33 Damage
+2 Focus


Advanced Spine Augmentation
Gear Bio Health1
+320 Health
+2 Resistance


Improved Fibrous Membrane
Gear Bio Armor1
+14 Health
+15 Armor


Advanced Metabolic Glands
Gear Bio Resist1
+38 Health
+22 Resistance


Tier 9

Advanced Cerebral Stimulant
Gear Bio Focus2
+5 Damage
+22 Focus


Advanced Jessica's Jacket
Gear JessicaJones
+365 Health
+28 Focus
+18 Resistance

Advanced Leg Strength Formula
Gear Bio Damage2
+40 Damage
+3 Focus


Advanced Bone Augmentation
Gear Bio Health2
+325 Health
+3 Resistance


Improved Fibrous Membrane
Gear Bio Armor1
+14 Health
+15 Armor


Advanced Immunal Glands
Gear Bio Resist2
+39 Health
+22 Resistance


Availability[]

Missions:

  • Villains United: 2-9

Orbs:

  • Premium Orb
  • Basic Orb
  • Legacy I Orb
  • Milestone II Orb
  • Alpha Raid Orb
  • Ultimus Orb
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