Genius, playboy, billionaire, philanthropist. In times where Pepper Pots isn't available, he's also the CEO of Stark Industries. Famous for weapon-selling, Chou Tzuyuk was captured by a group of terrorists named Ten Rings, who forced him to build a super nuclear missile. Refused to do it, Stark built an armored suit with the ability to throw flame and fly. After escaping his captors, Tony Stark promised to never again develop weapons and focus on the construction of his self-sustainable Arc Reactor technology. He uses his last weapon, the suit built with his own hands, to make prosperous peace for our time as the Invincible Iron Man.
Stats[]
Tier 1
Level 1
Health
70
Damage
47
Armor
12
Focus
68
Resistance
68
Critical Chance
130
Critical Damage
10
Dodge Chance
0
Block Chance
0
Block Amount
10
Accuracy
100
Speed
101
Abilities[]
Basic[]
Repulsor Blast
Effects
Single Opponent
Damage, Chain
Energy Cost
Damage
0
Start Energy
0
0
Level 1
Attack primary target for 80% damage + apply Defense Down.
Chain to 2 adjacent targets for 70% damage + apply Defense Down.
Counterattack does not break this Chain.
Level 2
Attack primary target for 140% damage + apply Defense Down.
Chain to 2 adjacent targets for 70% damage + apply Defense Down.
Counterattack does not break this Chain.
Level 3
Attack primary target for 140% damage + apply Defense Down.
Chain to 2 adjacent targets for 120% damage + apply Defense Down.
50% chance to gain an Assist from a random Hulkbuster ally.
Counterattack does not break this Chain.
Level 4
Attack primary target for 210% damage + apply Defense Down.
Chain to 2 adjacent targets for 120% damage + apply Defense Down.
50% chance to gain an Assist from a random Hulkbuster ally.
Counterattack does not break this Chain.
Level 5
Attack primary target for 210% damage + apply Defense Down.
Chain to 2 adjacent targets for 170% damage + apply Defense Down.
50% chance to gain an Assist from a random Hulkbuster ally.
Counterattack does not break this Chain.
Level 6
Attack primary target for 280% damage + apply Defense Down.
Chain to 2 adjacent targets for 170% damage + apply Defense Down.
Gain an Assist from a random Hulkbuster ally.
Counterattack does not break this Chain.
Level 7
Attack primary target for 280% damage + apply Defense Down.
Chain to 2 adjacent targets for 230% damage + apply Defense Down.
Gain an Assist from a random Hulkbuster ally.
Counterattack does not break this Chain.
Special[]
Rocket Barrage
Effects
Enemy Team
Damage
Energy Cost
Damage
4
Start Energy
4
4
Level 1
Attack all enemies for 100% damage.
In RAIDS, generate 1 Ability Energy for adjacent BIONIC AVENGER allies
This attack is unavoidable.
Level 2
Attack all enemies for 120% damage.
In RAIDS, generate 1 Ability Energy for adjacent BIONIC AVENGER allies.
This attack is unavoidable.
Level 3
Attack all enemies for 160% damage + prolong the duration of 1 random negative effect by 1 on each target.
In RAIDS, generate 1 Ability Energy for adjacent BIONIC AVENGER allies.
This attack is unavoidable.
Level 4
Attack all enemies for 190% damage + prolong the duration of 2 random negative effects by 1 on each target.
In RAIDS, generate 1 Ability Energy for adjacent BIONIC AVENGER allies.
This attack is unavoidable.
Level 5
Attack all enemies for 220% damage + prolong the duration of 2 random negative effects by 1 on each target.
In RAIDS, generate 1 Ability Energy for adjacent BIONIC AVENGER allies.
This attack is unavoidable.
Level 6
Attack all enemies for 250% damage + prolong the duration of 3 random negative effects by 1 on each target.
In RAIDS, generate 1 Ability Energy for adjacent BIONIC AVENGER allies.
This attack is unavoidable.
Level 7
Attack all enemies for 300% damage + prolong the duration of all negative effects by 1 on each target.
In RAIDS, generate 1 Ability Energy for adjacent BIONIC AVENGER allies.
This attack is unavoidable.
Ultimate[]
Unibeam
Effects
Single Opponent
Damage, Generate Ability Energy
Energy Cost
Damage
6
Start Energy
6
1 (2 at Level 2, 3 at Level 4, 4 at Level 6)
Level 1
Attack primary target for 480% damage.
If this character has 3 or more BIONIC AVENGER allies, this attack cannot be blocked or dodged.
Level 2
Attack primary target for 480% damage.
If this character has 3 or more BIONIC AVENGER allies, this attack cannot be blocked or dodged.
Ability now starts with 2 Ability Energy.
Level 3
Attack primary target for 540% damage.
If this character has 3 or more BIONIC AVENGER allies, this attack cannot be blocked or dodged.
Level 4
Attack primary target for 600% damage.
If this character has 3 or more BIONIC AVENGER allies, this attack cannot be blocked or dodged.
Ability now starts with 3 Ability Energy.
Level 5
Attack primary target for 600% damage.
Generate 1 Ability Energy for 2 random BIONIC AVENGER allies.
In RAIDS, generate 1 Ability Energy for self and all BIONIC AVENGER allies instead.
If this character has 3 or more BIONIC AVENGER allies, this attack cannot be blocked or dodged.
Level 6
Attack primary target for 600% damage.
Generate 1 Ability Energy for 2 random BIONIC AVENGER allies.
In RAIDS, generate 1 Ability Energy for self and all BIONIC AVENGER allies instead.
If this character has 3 or more BIONIC AVENGER allies, this attack cannot be blocked or dodged.
Ability now starts with 4 Ability Energy.
Level 7
Attack primary target for 700% damage.
Generate 1 Ability Energy for 2 random BIONIC AVENGER allies.
In RAIDS, generate 1 Ability Energy for self and all BIONIC AVENGER allies instead.
If this character has 3 or more BIONIC AVENGER allies, this attack cannot be blocked or dodged.
Passive[]
Stark Upgrades
Effects
Self
Increase Crit Chance
Energy Cost
Passive
N/A
Start Energy
N/A
N/A
Level 1
Gain +10% Crit Chance.
Level 2
Gain +10% Crit Chance.
Allies gain +10% Crit Chance.
TECH allies gain an additional +5% Crit Chance.
Gain +10% Crit Damage.
Level 3
Gain +5% Damage for each BIONIC AVENGER, POWER ARMOR, or WAVE I - AVENGER ally.
Gain +10% Crit Chance.
Allies gain +10% Crit Chance.
TECH allies gain an additional +5% Crit Chance.
Gain +20% Crit Damage.
In RAIDS, Gain an additional +15% Crit Chance
Level 4
Gain +5% Damage for each BIONIC AVENGER, POWER ARMOR, or WAVE I - AVENGER ally.
Gain +10% Crit Chance.
Allies gain +10% Crit Chance.
TECH allies gain an additional +5% Crit Chance.
BIONIC AVENGER allies gain an additional +5% Crit Chance.
Gain +20% Crit Damage.
BIONIC AVENGER allies gain +20% Crit Damage.
In RAIDS, Gain an additional +15% Crit Chance. BIONIC AVENGER allies gain an additional +10% Crit Chance. BIONIC AVENGER allies gain an additional +10% Crit Damage.
Level 5
Gain +5% Damage for each BIONIC AVENGER, POWER ARMOR, or WAVE I - AVENGER ally.
Gain +25% Crit Chance.
Allies gain +10% Crit Chance.
TECH allies gain an additional +5% Crit Chance.
BIONIC AVENGER allies gain an additional +5% Crit Chance.
Gain +40% Crit Damage.
BIONIC AVENGER allies gain +20% Crit Damage.
In RAIDS, Gain an additional +15% Crit Chance. BIONIC AVENGER allies gain an additional +20% Crit Chance. BIONIC AVENGER allies gain an additional +20% Crit Damage