Marvel Strike Force Wiki
Advertisement

An incredibly tough taunter who gets stronger when damaged.

Hulk is unlocked at 4 stars, which costs 180 shards.

You can find his shards as rewards for achievements.

Stats[]

Tier 1 Level 1
Health 204
Damage 44
Armor 8
Focus 48
Resistance 48
Crit Damage 130
Crit Chance 10
Dodge Chance 0
Block Chance 0
Block Amount 10
Accuracy 100
Speed 65

Abilities[]

Basic[]

Smash
Effects Single Opponent Damage
Energy Cost Damage 0
Start Energy 0 0
Level 1 Attack primary target for 80% damage.

If this character is below 50% Health or has Charged, this attack gains +20% Damage.

If this character has Charged, lose 1 Charged.
Level 2 Attack primary target for 110% damage.

If this character is below 50% Health or has Charged, this attack gains +20% Damage.

If this character has Charged, lose 1 Charged.
Level 3 Attack primary target for 150% damage.

If this character is below 50% Health or has Charged, this attack gains +40% Damage.

If this character has Charged, lose 1 Charged.
Level 4 Attack primary target for 180% damage.

If this character is below 50% Health or has Charged, this attack gains +40% Damage.

If this character has Charged, lose 1 Charged.
Level 5 Attack primary target for 220% damage.

If this character is below 50% Health or has Charged, this attack gains +40% Damage.

If this character has Charged, lose 1 Charged.
Level 6 Attack primary target for 250% damage.

If this character is below 50% Health or has Charged, this attack gains +40% Damage.

If this character has Charged, lose 1 Charged.
Level 7 Attack primary target for 300% damage.

If this character is below 50% Health or has Charged, this attack gains +50% Damage.

If this character has Charged, lose 1 Charged.

Special[]

Rage
Effects Self Taunt, Heal, Clear Negative Effects
Energy Cost Buff 3
Start Energy 3 3
Level 1 If this character is below 50% Health or has Charged, attack primary target for 100% damage.

Gain Taunt. If this character has any GAMMA or WAVE I - AVENGER allies, gain 2 Counter.
Heal self for 15% of this character's Max Health.

Gain +1 Charged, up to a max of 5.
Level 2 If this character is below 50% Health or has Charged, attack primary target for 200% damage.

Gain Taunt. If this character has any GAMMA or WAVE I - AVENGER allies, gain 2 Counter.
Clear 1 negative effect from self.
Heal self for 15% of this character's Max Health.

Gain +1 Charged, up to a max of 5.
Level 3 If this character is below 50% Health or has Charged, attack primary target for 300% damage.

Gain Taunt. If this character has any GAMMA or WAVE I - AVENGER allies, gain 2 Counter.
Clear 2 negative effects from self.
Heal self for 15% of this character's Max Health.

Gain +1 Charged, up to a max of 5.
Level 4 If this character is below 50% Health or has Charged, attack primary target for 300% damage.

Gain Taunt. If this character has any GAMMA or WAVE I - AVENGER allies, gain 3 Counter.
Clear 2 negative effects from self.
Heal self for 2,000 Health + 15% of this character's Max Health.

Gain +1 Charged, up to a max of 5.
Level 5 If this character is below 50% Health or has Charged, attack primary target for 400% damage.

Gain Taunt. If this character has any GAMMA or WAVE I - AVENGER allies, gain 3 Counter.
Clear 3 negative effects from self.
Heal self for 2,000 Health + 30% of this character's Max Health.

Gain +1 Charged, up to a max of 5.
Level 6 If this character is below 50% Health or has Charged, attack primary target for 400% damage.

Gain Taunt. If this character has any GAMMA or WAVE I - AVENGER allies, gain 5 Counter.
Clear 3 negative effects from self.
Heal self for 7,000 Health + 30% of this character's Max Health.

Gain +1 Charged, up to a max of 5.
Level 7 If this character is below 50% Health or has Charged, attack primary target for 500% damage.

Gain Taunt. If this character has any GAMMA or WAVE I - AVENGER allies, gain 5 Counter.
Clear all negative effects from self.
Heal self for 7,000 Health + 30% of this character's Max Health.

Gain +1 Charged, up to a max of 5.

Ultimate[]

Leap
Effects Enemy Team Damage
Energy Cost Damage 6
Start Energy 6 (starts at 1) 4
Level 1 Attack primary target for 150% damage and adjacent enemies for 120% damage.

If this character is below 50% Health or has Charged, this attack gains +20% Damage.
On WAR OFFENSE, if the primary target has Revive Once, clear Revive Once from the target and this character gains Revive Once. This character can only do this once per match.

If this character has Charged, lose 1 Charged.
Level 2 Attack primary target for 210% damage and adjacent enemies for 120% damage.

If this character is below 50% Health or has Charged, this attack gains +20% Damage.
On WAR OFFENSE, if the primary target has Revive Once, clear Revive Once from the target and this character gains Revive Once. This character can only do this once per match.

If this character has Charged, lose 1 Charged.
Level 3 Attack primary target for 210% damage and adjacent enemies for 190% damage.

If this character is below 50% Health or has Charged, this attack gains +20% Damage.
On WAR OFFENSE, if the primary target has Revive Once, clear Revive Once from the target and this character gains Revive Once. This character can only do this once per match.

If this character has Charged, lose 1 Charged.
Level 4 Attack primary target for 210% damage and adjacent enemies for 190% damage.

If this character is below 50% Health or has Charged, this attack gains +40% Damage.
On WAR OFFENSE, if the primary target has Revive Once, clear Revive Once from the target and this character gains Revive Once. This character can only do this once per match.

If this character has Charged, lose 1 Charged.
Level 5 Attack primary target for 330% damage and adjacent enemies for 190% damage.

If this character is below 50% Health or has Charged, this attack gains +40% Damage.
On WAR OFFENSE, if the primary target has Revive Once, clear Revive Once from the target and this character gains Revive Once. This character can only do this once per match.

If this character has Charged, lose 1 Charged.
Level 6 Attack primary target for 330% damage and adjacent enemies for 190% damage.

If this character is below 50% Health or has Charged, this attack gains +50% Damage.
On WAR OFFENSE, if the primary target has Revive Once, clear Revive Once from the target and this character gains Revive Once. This character can only do this once per match.

If this character has Charged, lose 1 Charged.
Level 7 Attack primary target for 330% damage and adjacent enemies for 260% damage.

If this character is below 50% Health or has Charged, this attack gains +50% Damage.
On WAR OFFENSE, if the primary target has Revive Once, clear Revive Once from the target and this character gains Revive Once. This character can only do this once per match.

If this character has Charged, lose 1 Charged.

Passive[]

Always Angry
Effects Self Speed Up, Deathproof, Offense Up, Clear All Negative Effects, Armor Up
Energy Cost Passive N/A
Start Energy N/A N/A
Level 1 In WAR, on Spawn, if this character has 3 or more GAMMA allies, gain Taunt.

When this character drops below 50% Health: fill Speed Bar by 50% + clear Stun from self + gain Offense Up and +1 Charged, up to a max of 5.
When this character drops below 25% Health, gain +1 Charged, up to a max of 5.
Gain +10% Health.
Gain +30% Armor. GAMMA allies gain +30% Armor.

If this character is below 50% Health or has Charged, gain +33% Armor.
Level 2 In WAR, on Spawn, if this character has 3 or more GAMMA allies, gain Taunt.

When this character drops below 50% Health: fill Speed Bar by 50% + clear Stun from self + gain Offense Up and +1 Charged, up to a max of 5.
When this character drops below 25% Health, gain Deathproof and +1 Charged, up to a max of 5.
Gain +10% Health.
Gain +30% Armor. GAMMA allies gain +30% Armor.

If this character is below 50% Health or has Charged, gain +33% Armor.
Level 3 In WAR, On Spawn, if this character has 3 or more GAMMA allies, gain Taunt.

When this character drops below 50% Health: fill Speed Bar by 50% + clear Stun from self + gain Offense Up and +1 Charged, up to a max of 5. When this character drops below 25% Health: gain Deathproof + clear all negative effects from self + gain +1 Charged, up to a max of 5.
When an enemy attacks a GAMMA or WAVE I - AVENGER ally, fill Speed Bar by 10%.
Gain +10% Health.
Gain +30% Armor. GAMMA allies gain +30% Armor.

If this character is below 50% Health or has Charged, gain +33% Armor.
Level 4 In WAR, on Spawn, if this character has 3 or more GAMMA allies, gain Taunt.

When this character drops below 50% Health: fill Speed Bar by 75% + clear Stun from self + gain Offense Up and +1 Charged, up to a max of 5.
When this character drops below 25% Health: gain Deathproof + clear all negative effects from self + gain +1 Charged, up to a max of 5.
When an enemy attacks a GAMMA or WAVE I - AVENGER ally, fill Speed Bar by 10%.
Gain +10% Health.
Gain +30% Armor. GAMMA allies gain +30% Armor.
If this character is below 50% Health or has Charged, gain +33% Armor.

While this character has Taunt, gain +1,000% Resistance.
Level 5 In WAR, on Spawn, if this character has 3 or more GAMMA allies, gain Taunt.

When this character drops below 50% Health: fill Speed Bar by 100% + clear Stun from self + gain Offense Up and +1 Charged, up to a max of 5.
When this character drops below 25% Health: gain Deathproof + clear all negative effects from self + gain +1 Charged, up to a max of 5.
When an enemy attacks a GAMMA or WAVE I - AVENGER ally, fill Speed Bar by 15%.
Gain +10% Health.
Gain +30% Armor. GAMMA allies gain +30% Armor.
If this character is below 50% Health or has Charged, gain +33% Armor.

While this character has Taunt, gain +1,000% Resistance.

Gear[]

Expand to View Gear
Tier 1

Security Clearance

+4 Damage
+5 Focus


Hulk's Altered Genome

+125 Health
+14 Damage


S.T.R.I.K.E. Tactics Manual

+10 Damage
+1 Focus


Serum 612

+100 Health
+1 Resistance


Beta Cloth

+9 Health
+8 Armor


Secure Comlink

+19 Health
+5 Resistance


Tier 2

Security Clearance

+4 Damage
+5 Focus


Hulk's Altered Genome

+370 Health
+15 Damage


Leg Strength Formula

+15 Damage
+2 Focus


Bone Augmentation

+200 Health
+2 Resistance


Ionized Membrane

+12 Health
+13 Armor


Secure Comlink

+19 Health
+5 Resistance


Tier 3

Security Clearance

+4 Damage
+5 Focus


Hulk's Altered Genome

+410 Health
+16 Damage


Grip Strength Formula

+20 Damage
+2 Focus


Heart Augmentation

+220 Health
+2 Resistance


Calcified Membrane

+13 Health
+14 Armor


Secure Comlink

+19 Health
+5 Resistance


Tier 4

Cerebral Stimulant

+4 Damage
+14 Focus


Improved Hulk's Altered Genome

+440 Health
+17 Damage


Improved Arm Strength Formula

+25 Damage
+2 Focus


Improved Spine Augmentation

+240 Health
+2 Resistance


Improved Fibrous Membrane

+14 Health
+15 Armor


Immunal Glands

+24 Health
+14 Resistance


Tier 5

Cerebral Stimulant

+4 Damage
+14 Focus


Improved Hulk's Altered Genome

+480 Health
+18 Damage


Improved Leg Strength Formula

+30 Damage
+2 Focus


Improved Bone Augmentation

+260 Health
+2 Resistance


Improved Ionized Membrane

+16 Health
+16 Armor


Immunal Glands

+24 Health
+14 Resistance


Tier 6

Synaptic Stimulant

+4 Damage
+15 Focus


Improved Hulk's Altered Genome

+515 Health
+19 Damage


Improved Grip Strength Formula

+35 Damage
+2 Focus


Improved Heart Augmentation

+280 Health
+2 Resistance


Improved Calcified Membrane

+17 Health
+17 Armor


Biogenic Glands

+26 Health
+15 Resistance


Tier 7

Synaptic Stimulant

+4 Damage
+15 Focus


Improved Hulk's Altered Genome

+575 Health
+20 Damage


Improved Joint Strength Formula

+33 Damage
+2 Focus


Improved Lung Augmentation

+310 Health
+2 Resistance


Improved Carbide Membrane

+18 Health
+18 Armor


Biogenic Glands

+26 Health
+15 Resistance


Tier 8

Improved Phrenic Stimulant

+4 Damage
+17 Focus


Advanced Hulk's Altered Genome

+590 Health
+22 Damage


Advanced Arm Strength Formula

+37 Damage
+2 Focus


Advanced Spine Augmentation

+320 Health
+2 Resistance


Advanced Fibrous Membrane

+19 Health
+19 Armor


Improved Metabolic Glands

+29 Health
+17 Resistance


Tier 9

Improved Phrenic Stimulant

+4 Damage
+17 Focus


Advanced Hulk's Altered Genome

+600 Health
+24 Damage


Advanced Leg Strength Formula

+40 Damage
+3 Focus


Advanced Bone Augmentation

+325 Health
+3 Resistance


Advanced Ionized Membrane

+19 Health
+20 Armor


Improved Metabolic Glands

+29 Health
+17 Resistance


Availability[]

Achievements

Advertisement