If this character's Health is below 50%, gain Offense Up. Attack primary target for 80% damage.
Level 2
If this character's Health is below 50%, gain Offense Up. Attack primary target for 90% damage.
Level 3
If this character's Health is below 50%, gain Offense Up. Attack primary target for 100% damage.
Level 4
If this character's Health is below 50%, gain Offense Up. Attack primary target for 180% damage.
Level 5
If this character's Health is below 50%, gain Offense Up. Attack primary target for 220% damage.
Level 6
If this character's Health is below 50%, gain Offense Up. Attack primary target for 250% damage.
Level 7
If this character's Health is below 50%, gain Offense Up. Attack primary target for ???% damage.
Rage
Effects
Self
Taunt, Heal, Clear Negative Effects
Energy Cost
Buff
3
Start Energy
3 (starts ready)
3
Level 1
Taunt for 1 turn(s). If this character's Health is below 50%, Heal for 10% of Max Health.
Level 2
Taunt for 1 turn(s) and clear 1 negative effect from self. If this character's Health is below 50%, Heal for 10% of Max Health.
Level 3
Taunt for 1 turn(s) and clear 2 negative effect from self. If this character's Health is below 50%, Heal for 10% of Max Health.
Level 4
Taunt for 1 turn(s) and clear 2 negative effects from self. Heal for 2,000 health. If this character's Health is below 50%, Heal for 10% of Max Health.
Level 5
Taunt for 1 turn(s) and clear ? negative effect from self. If this character's Health is below 50%, Heal for ??% of Max Health.
Level 6
Taunt for 1 turn(s) and clear ? negative effect from self. If this character's Health is below 50%, Heal for ??% of Max Health.
Level 7
Taunt for 1 turn(s) and clear ? negative effect from self. If this character's Health is below 50%, Heal for ??% of Max Health.
Leap
Effects
Enemy Team
Damage
Energy Cost
Damage
6
Start Energy
6 (starts at 1)
4
Level 1
Attack primary target for 150% damage and adjacent enemies for 110% damage. If this character's Health is below 50%, multiply damage by 1.1.
Level 2
Attack primary target for 165% damage and adjacent enemies for 110% damage. If this character's Health is below 50%, multiply damage by 1.1.
Level 3
Attack primary target for 210% damage and adjacent enemies for 190% damage. If this character's Health is below 50%, multiply damage by 1.2.
Level 4
Attack primary target for 210% damage and adjacent enemies for 190% damage. If this character's Health is below 50%, multiply damage by 1.4.
Level 5
Attack primary target for 330% damage and adjacent enemies for 190% damage. If this character's Health is below 50%, multiply damage by 1.4.
Level 6
Attack primary target for ???% damage and adjacent enemies for ???% damage. If this character's Health is below 50%, multiply damage by 1.?.
Level 7
Attack primary target for ???% damage and adjacent enemies for ???% damage. If this character's Health is below 50%, multiply damage by 1.?.
Always Angry
Effects
Self
Speed Up, Deathproof
Energy Cost
Passive
N/A
Start Energy
N/A
N/A
Level 1
On dropping below 50% of Max Health, gain Speed Up for 1 turn(s).
Level 2
On dropping below 50% of Max Health, gain Speed Up. On dropping below 25% of Max Health, 50% chance to gain Deathproof.
Level 3
On dropping below 50% of Max Health, gain Speed Up. On dropping below 25% of Max Health, 75% chance to gain Deathproof.
Level 4
On dropping below 50% of Max Health, gain Speed Up. On dropping below 25% of Max Health, ??% chance to gain Deathproof.
Level 5
On dropping below 50% of Max Health, gain Speed Up. On dropping below 25% of Max Health, ??% chance to gain Deathproof.