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A soldier who excels at War and deals massive damage to enemies who have multiple positive effects.

Falcon is unlocked at 2 stars, which costs 45 shards.

You can find his shards in the The Nexus Campaign, Chapter 7-3.

Stats[]

Tier 1 Level 1
Health 104
Damage 44
Armor 5
Focus 59
Resistance 59
Critical Chance 10
Critical Damage 30
Dodge Chance 0
Block Chance 0
Block Amount 25
Accuracy 100
Speed 113

Abilities[]

Basic

Dual SMGs
Effects {{{target}}} Damage, Bonus Attack
Energy Cost Basic 0
Start Energy 0 0
Level 1 Attack primary target for 90% damage. If primary target has any positive effects, Bonus Attack for 60% damage.
In WAR, if target has any positive effects, Bonus Attack again for 60% damage.
Level 2 Attack primary target for 100% damage. If primary target has any positive effects, Bonus Attack for 70% damage.
In WAR, if target has any positive effects, Bonus Attack again for 70% damage.
Level 3 Attack primary target for 110% damage. If primary target has any positive effects, Bonus Attack for 80% damage.
In WAR, if target has any positive effects, Bonus Attack again for 80% damage.
Level 4 Attack primary target for 140% damage. If primary target has any positive effects, Bonus Attack for 90% damage.
In WAR, if target has any positive effects, Bonus Attack again for 90% damage.
Level 5 Attack primary target for 170% damage. If primary target has any positive effects, Bonus Attack for 100% damage.
In WAR, if target has any positive effects, Bonus Attack again for 100% damage.
Level 6 Attack primary target for 200% damage. If primary target has any positive effects, Bonus Attack for 110% damage.
In WAR, if target has any positive effects, Bonus Attack again for 110% damage.
Level 7 Attack primary target for 230% damage. If primary target has any positive effects, Bonus Attack for 120% damage.
In WAR, if target has any positive effects, Bonus Attack again for 120% damage.

Special

Redwing
Effects {{{target}}} Fill Speed Bar, Clear Stealth
Energy Cost Special 4 (3 from levels 3-7)
Start Energy {{{cooldown}}} 2 (3 from levels 6-7)
Level 1 Fill Speed Bar for self and all allies by 15%.
Level 2 Fill Speed Bar for self and all allies by 20%.
25% chance to clear Stealth from each enemy.
Level 3 Fill Speed Bar for self and all allies by 20% + 5% for each enemy with a positive effect.
25% chance to clear Stealth from each enemy.
Level 4 Fill Speed Bar for self and all allies by 25% + 5% for each enemy with a positive effect.
50% chance to clear Stealth from each enemy.
Level 5 Fill Speed Bar for self and all allies by 25% + 10% for each enemy with a positive effect.
50% chance to clear Stealth from each enemy.
Level 6 Fill Speed Bar for self and all allies by 25% + 10% for each enemy with a positive effect.
Clear Stealth from all enemies.
Level 7 Fill Speed Bar for self and all allies by 30% + 10% for each enemy with a positive effect.
Clear Stealth from all enemies.

Ultimate

Strafing Run
Effects {{{target}}} Damage, Piercing, Bonus Attack
Energy Cost Ultimate 5
Start Energy {{{cooldown}}} 5
Level 1 Attack all enemies for 60% damage + 10% Piercing.

For each positive effect on an enemy, Bonus Attack that enemy for 40% damage + 10% Piercing.


On WAR OFFENSE, +10% Piercing to primary and secondary attacks.
Level 2 Attack all enemies for 90% damage + 20% Piercing.

For each positive effect on an enemy, Bonus Attack that enemy for 40% damage + 20% Piercing.


On WAR OFFENSE, +10% Piercing to primary and secondary attacks.
Level 3 Attack all enemies for 110% damage + 20% Piercing.

For each positive effect on an enemy, Bonus Attack that enemy for 60% damage + 20% Piercing.


On WAR OFFENSE, +20% Piercing to primary and secondary attacks.
Level 4 Attack all enemies for 130% damage + 30% Piercing.

For each positive effect on an enemy, Bonus Attack that enemy for 60% damage + 30% Piercing.


On WAR OFFENSE, +20% Piercing to primary and secondary attacks.
Level 5 Attack all enemies for 150% damage + 30% Piercing.

For each positive effect on an enemy, Bonus Attack that enemy for 80% damage + 30% Piercing.


On WAR OFFENSE, +30% Piercing to primary and secondary attacks.
Level 6 Attack all enemies for 160% damage + 50% Piercing.

For each positive effect on an enemy, Bonus Attack that enemy for 80% damage + 50% Piercing.


On WAR OFFENSE, +30% Piercing to primary and secondary attacks.
Level 7 Attack all enemies for 190% damage + 50% Piercing.

For each positive effect on an enemy, Bonus Attack that enemy for 80% damage + 50% Piercing.


On WAR OFFENSE, +50% Piercing to primary and secondary attacks.

Passive

EXO-7 Wingsuit
Effects {{{target}}} Block Chance, Increase Health, Black Amount
Energy Cost Passive N/A
Start Energy N/A N/A
Level 1 Gain +25% Block Chance.
Level 2 Gain +25% Block Chance. Gain +5% Block Amount.
Level 3 Gain +25% Block Chance. Gain +5% Block Chance per POWER ARMOR ally.
Gain +5% Block Amount.
Level 4 Gain +25% Block Chance. Gain +5% Block Chance per POWER ARMOR ally.

Gain +10% Max Health.

Gain +5% Block Amount.
Level 5 Gain +25% Block Chance. Gain +5% Block Chance per POWER ARMOR ally.

Gain +10% Max Health.

Gain +10% Block Amount.

Availability[]

Missions

  • The Nexus: Chapter 7-3

Orbs

  • Premium Orb
  • Basic Orb
  • Legacy II Orb
  • Milestone II Orb
  • Ultimus Orb
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