A soldier who excels at War and deals massive damage to enemies who have multiple positive effects.
Falcon is unlocked at 2 stars, which costs 45 shards.
You can find his shards in the The Nexus Campaign, Chapter 7-3.
Stats[]
Tier 1
Level 1
Health
104
Damage
44
Armor
5
Focus
59
Resistance
59
Critical Chance
10
Critical Damage
30
Dodge Chance
0
Block Chance
0
Block Amount
25
Accuracy
100
Speed
113
Abilities[]
Basic
Dual SMGs
Effects
{{{target}}}
Damage, Bonus Attack
Energy Cost
Basic
0
Start Energy
0
0
Level 1
Attack primary target for 90% damage. If primary target has any positive effects, Bonus Attack for 60% damage.
In WAR, if target has any positive effects, Bonus Attack again for 60% damage.
Level 2
Attack primary target for 100% damage. If primary target has any positive effects, Bonus Attack for 70% damage.
In WAR, if target has any positive effects, Bonus Attack again for 70% damage.
Level 3
Attack primary target for 110% damage. If primary target has any positive effects, Bonus Attack for 80% damage.
In WAR, if target has any positive effects, Bonus Attack again for 80% damage.
Level 4
Attack primary target for 140% damage. If primary target has any positive effects, Bonus Attack for 90% damage.
In WAR, if target has any positive effects, Bonus Attack again for 90% damage.
Level 5
Attack primary target for 170% damage. If primary target has any positive effects, Bonus Attack for 100% damage.
In WAR, if target has any positive effects, Bonus Attack again for 100% damage.
Level 6
Attack primary target for 200% damage. If primary target has any positive effects, Bonus Attack for 110% damage.
In WAR, if target has any positive effects, Bonus Attack again for 110% damage.
Level 7
Attack primary target for 230% damage. If primary target has any positive effects, Bonus Attack for 120% damage.
In WAR, if target has any positive effects, Bonus Attack again for 120% damage.
Special
Redwing
Effects
{{{target}}}
Fill Speed Bar, Clear Stealth
Energy Cost
Special
4 (3 from levels 3-7)
Start Energy
{{{cooldown}}}
2 (3 from levels 6-7)
Level 1
Fill Speed Bar for self and all allies by 15%.
Level 2
Fill Speed Bar for self and all allies by 20%.
25% chance to clear Stealth from each enemy.
Level 3
Fill Speed Bar for self and all allies by 20% + 5% for each enemy with a positive effect.
25% chance to clear Stealth from each enemy.
Level 4
Fill Speed Bar for self and all allies by 25% + 5% for each enemy with a positive effect.
50% chance to clear Stealth from each enemy.
Level 5
Fill Speed Bar for self and all allies by 25% + 10% for each enemy with a positive effect.
50% chance to clear Stealth from each enemy.
Level 6
Fill Speed Bar for self and all allies by 25% + 10% for each enemy with a positive effect.
Clear Stealth from all enemies.
Level 7
Fill Speed Bar for self and all allies by 30% + 10% for each enemy with a positive effect.
Clear Stealth from all enemies.
Ultimate
Strafing Run
Effects
{{{target}}}
Damage, Piercing, Bonus Attack
Energy Cost
Ultimate
5
Start Energy
{{{cooldown}}}
5
Level 1
Attack all enemies for 60% damage + 10% Piercing.
For each positive effect on an enemy, Bonus Attack that enemy for 40% damage + 10% Piercing.
On WAR OFFENSE, +10% Piercing to primary and secondary attacks.
Level 2
Attack all enemies for 90% damage + 20% Piercing.
For each positive effect on an enemy, Bonus Attack that enemy for 40% damage + 20% Piercing.
On WAR OFFENSE, +10% Piercing to primary and secondary attacks.
Level 3
Attack all enemies for 110% damage + 20% Piercing.
For each positive effect on an enemy, Bonus Attack that enemy for 60% damage + 20% Piercing.
On WAR OFFENSE, +20% Piercing to primary and secondary attacks.
Level 4
Attack all enemies for 130% damage + 30% Piercing.
For each positive effect on an enemy, Bonus Attack that enemy for 60% damage + 30% Piercing.
On WAR OFFENSE, +20% Piercing to primary and secondary attacks.
Level 5
Attack all enemies for 150% damage + 30% Piercing.
For each positive effect on an enemy, Bonus Attack that enemy for 80% damage + 30% Piercing.
On WAR OFFENSE, +30% Piercing to primary and secondary attacks.
Level 6
Attack all enemies for 160% damage + 50% Piercing.
For each positive effect on an enemy, Bonus Attack that enemy for 80% damage + 50% Piercing.
On WAR OFFENSE, +30% Piercing to primary and secondary attacks.
Level 7
Attack all enemies for 190% damage + 50% Piercing.
For each positive effect on an enemy, Bonus Attack that enemy for 80% damage + 50% Piercing.
On WAR OFFENSE, +50% Piercing to primary and secondary attacks.
Passive
EXO-7 Wingsuit
Effects
{{{target}}}
Block Chance, Increase Health, Black Amount
Energy Cost
Passive
N/A
Start Energy
N/A
N/A
Level 1
Gain +25% Block Chance.
Level 2
Gain +25% Block Chance. Gain +5% Block Amount.
Level 3
Gain +25% Block Chance. Gain +5% Block Chance per POWER ARMOR ally.
Gain +5% Block Amount.
Level 4
Gain +25% Block Chance. Gain +5% Block Chance per POWER ARMOR ally.
Gain +10% Max Health.
Gain +5% Block Amount.
Level 5
Gain +25% Block Chance. Gain +5% Block Chance per POWER ARMOR ally.