A magical unicorn who specialises in stab-shooting vulnerable targets.
Deadpool is unlocked at 3 stars, which costs 100 shards.
Health |
121 |
Damage |
44 |
Armor |
4 |
Focus |
50 |
Resistance |
50 |
Crit Damage |
130% |
Crit Chance |
10% |
Speed |
112 |
Dodge Chance |
0% |
Block Chance |
0% |
Block Amount |
25% |
Accuracy |
100% |
Abilities
Edit
Dual Pistols |
 |
Effects |
Single Opponent |
Damage, Bonus Attack |
Energy Cost |
Damage |
0 |
Start Energy |
0 |
0 |
Level 1 |
Attack primary target for 90% damage + 40% chance to Bonus attack for 80% damage. Bonus attack always Crits if the target is a MINION. |
Level 2 |
Attack primary target for 110% damage + 40% chance to Bonus attack for 100% damage. Bonus attack always Crits if the target is a MINION. |
Level 3 |
Attack primary target for 130% damage + 60% chance to Bonus attack for 100% damage. Bonus attack always Crits if the target is a MINION. |
Level 4 |
Attack primary target for 150% damage + 60% chance to Bonus attack for 120% damage. Bonus attack always Crits if the target is a MINION. |
Level 5 |
Attack primary target for 170% damage + 80% chance to Bonus attack for 120% damage. Bonus attack always Crits if the target is a MINION. |
Level 6 |
Attack primary target for 190% damage + 80% chance to Bonus attack for 140% damage. Bonus attack always Crits if the target is a MINION. |
Level 7 |
Attack primary target for 220% damage + 80% chance to Bonus attack for 170% damage. Bonus attack always Crits if the target is a MINION. |
Bounty Hunter |
 |
Effects |
Single Opponent |
Damage, Attack Weakest, Regenerate |
Energy Cost |
Damage |
5 |
Start Energy |
5 |
3 |
Level 1 |
Attack the most injured target for 190% damage, ignoring Taunt. On kill, gain Regenerate. |
Level 2 |
Attack the most injured target for 250% damage, ignoring Taunt. On kill, gain Regenerate. |
Level 3 |
Attack the most injured target for 310% damage, ignoring Taunt. On kill, gain Regenerate. |
Level 4 |
Attack the most injured target for 370% damage, ignoring Taunt. On kill, gain Regenerate. |
Level 5 |
Attack the most injured target for 430% damage, ignoring Taunt. On kill, gain Regenerate. |
Level 6 |
Attack the most injured target for 490% damage, ignoring Taunt. On kill, gain Regenerate. |
Level 7 |
Attack the most injured target for 550% damage, ignoring Taunt. On kill, gain Regenerate. |
Hack 'n' Slash |
 |
Effects |
Single Opponent |
Damage, Rebound Chain, Bleed |
Energy Cost |
Damage |
4 |
Start Energy |
4 |
4 |
Level 1 |
Attack primary target for 120% damage + Rebound Chain 1-3 additional targets for 100% damage. Apply Bleed to MINION targets. |
Level 2 |
Attack primary target for 140% damage + Rebound Chain 2-3 additional targets for 100% damage. Apply Bleed to MINION targets. |
Level 3 |
Attack primary target for 160% damage + Rebound Chain 2-3 additional targets for 130% damage. Apply Bleed to MINION targets. |
Level 4 |
Attack primary target for 180% damage + Rebound Chain 2-4 additional targets for 130% damage. Apply Bleed to MINION targets. |
Level 5 |
Attack primary target for 210% damage + Rebound Chain 2-4 additional targets for 160% damage. Apply Bleed to MINION targets. |
Level 6 |
Attack primary target for 230% damage + Rebound Chain 3-4 additional targets for 160% damage. Apply Bleed to MINION targets. |
Level 7 |
Attack primary target for 260% damage + Rebound Chain 3-4 additional targets for 200% damage. Apply Bleed to MINION targets. |
Merc with a Mouth |
 |
Effects |
Self |
Revive, Heal, Clear Negative Effects |
Energy Cost |
Damage |
0 |
Start Energy |
0 |
0 |
Level 1 |
5% chance to Revive at 10% of Max Health. |
Level 2 |
5% chance to Revive at 10% of Max Health. On Turn, clear 1 negative effect from Self. Heal 5% of Max Health per negative effect removed. |
Level 3 |
5% chance to Revive at 10% of Max Health. On Turn, clear all negative effect from Self. Heal 5% of Max Health per negative effect removed. |
Level 4 |
5% chance to Revive at 10% of Max Health. On Turn, clear all negative effect from Self. Heal 10% of Max Health per negative effect removed. |
Level 5 |
5% chance to Revive at 10% of Max Health. On Turn, clear all negative effect from Self. Heal 15% of Max Health per negative effect removed. |
Availability
Edit
Orbs:
- Premium Orb
- Mega Orb
- Deadpool Orb - Can only obtain Deadpool Orb fragments from certain levels of Deadpool Raids