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A vengeful, die hard bruiser with a devastating explosion attack.

Crossbones is unlocked at 2 stars, which costs 45 shards.

You can find his shards in the Blitz store for 500 Blitz Credits for 5 shards.

Stats[]

Health 111
Damage 35
Armor 8
Focus 30
Resistance 71
Crit Damage 130
Crit Chance 10
Dodge Chance 0
Block Chance 0
Block Amount 25
Accuracy 100
Speed 99

Abilities[]

Piston Punch
Effects Single Opponent Damage, Bonus Attack, Offense Down
Energy Cost Damage 0
Start Energy 0 0
Level 1 Attack primary target for 90% damage. 40% chance of a Bonus attack that deals 65% damage.
Level 2 Attack primary target for 115% damage. 40% chance of a Bonus attack that deals 65% damage and applies Offense Down.
Level 3 Attack primary target for 125% damage. 40% chance of a Bonus attack that deals 95% damage and applies Offense Down.
Level 4 Attack primary target for 150% damage. 60% chance of a Bonus attack that deals 95% damage and applies Offense Down.
Level 5 Attack primary target for 160% damage. 60% chance of a Bonus attack that deals 125% damage and applies Offense Down.
Level 6 Attack primary target for 175% damage. 75% chance of a Bonus attack that deals 125% damage and applies Offense Down.
Level 7 Attack primary target for 200% damage. 75% chance of a Bonus attack that deals 150% damage and applies Offense Down.
Wrath
Effects Self Taunt, Counter
Energy Cost Buff 3
Start Energy 3 3
Level 1 Gain Taunt + 30% chance to gain Counter.
Level 2 Gain Taunt + Counter.
Level 3 Gain Taunt + 1-2 Counter.
Level 4 Gain Taunt + 1-2 Counter + Heal self for +10% of Max Health. If Baron Zemo is an ally, Heal self for 20% of Max Health instead.
Level 5 Gain Taunt + 2 Counter + Heal self for +10% of Max Health. If Baron Zemo is an ally, Heal self for 20% of Max Health instead.
Level 6 Gain Taunt + 2 Counter + Heal self for +20% of Max Health. If Baron Zemo is an ally, Heal self for 30% of Max Health instead.
Level 7 Gain Taunt + 2-3 Counter + Heal self for +20% of Max Health. If Baron Zemo is an ally, Heal self for 30% of Max Health instead.
Detonate
Effects Enemy Team Damage, Deathproof
Energy Cost Damage 7 (6 at Level 6)
Start Energy 7 4
Level 1 Gain Deathproof, then explode for 200% damage to self and all enemies. If Baron Zemo is an ally, gain Defense Up as well.
Level 2 Gain Deathproof, then explode for 270% damage to self and all enemies. If Baron Zemo is an ally, gain Defense Up as well.
Level 3 Gain Deathproof, then explode for 340% damage to self and all enemies. If Baron Zemo is an ally, gain Defense Up as well.
Level 4 Gain 2 Deathproof, then explode for 370% damage to self and all enemies. If Baron Zemo is an ally, gain Defense Up as well.
Level 5 Gain 2 Deathproof, then explode for 440% damage to self and all enemies. If Baron Zemo is an ally, gain Defense Up as well.
Level 6 Gain 2 Deathproof, then explode for 440% damage to self and all enemies.

If Baron Zemo is an ally, gain Defense Up as well.

Ability now costs 6 Ability Energy
Level 7 Gain 2 Deathproof, then explode for 480% damage to self and all enemies. If Baron Zemo is an ally, gain Defense Up as well.
Vengeance
Effects Self Increase Max Health
Energy Cost Passive N/A
Start Energy N/A N/A
Level 1 On Spawn, if Baron Zemo is an ally, generate Ability Energy for self. Gain +5% Armor. HYDRA allies gain +5% Armor.
Level 2 On Spawn, if Baron Zemo is an ally, generate Ability Energy for self.

+5% Max Health. If Baron Zemo is an ally, gain an additional +10% Max Health.

Gain +5% Armor. Hydra allies gain +5% Armor
Level 3 On Spawn, if Baron Zemo is an ally, generate Ability Energy for self.

+10% Max Health. If Baron Zemo is an ally, gain an additional +10% Max Health.

Gain +5% Armor. Hydra allies gain +5% Armor
Level 4 On Spawn, if Baron Zemo is an ally, generate Ability Energy for self.

+15% Max Health. If Baron Zemo is an ally, gain an additional +20% Max Health.

Gain +5% Armor. Hydra allies gain +5% Armor
Level 5 On Spawn, if Baron Zemo is an ally, generate Ability Energy for self.

+20% Max Health. If Baron Zemo is an ally, gain an additional +20% Max Health.

Gain +5% Armor. Hydra allies gain +5% Armor

Gear[]

Expand to View Gear
Tier 1

Security Clearance

+4 Damage
+5 Focus


Fist Pistons

+0 Armor


S.T.R.I.K.E. Tactics Manual

+10 Damage
+1 Focus


Serum 612

+100 Health
+1 Resistance


Beta Cloth

+9 Health
+8 Armor


Secure Comlink

+19 Health
+5 Resistance


Tier 2

Security Clearance

+4 Damage
+5 Focus


Fist Pistons

+11 Armor


S.T.R.I.K.E. Tactics Manual

+10 Damage
+1 Focus


Analytic Systems

+200 Health
+2 Resistance


Ceramic Plating

+12 Health
+13 Armor


Cranial Interface

+24 Health
+14 Resistance


Tier 3

Security Clearance

+4 Damage
+5 Focus


Fist Pistons

+12 Armor


Explosive Ordnance

+20 Damage
+2 Focus


Analytic Systems

+200 Health
+2 Resistance


Ballistic Plating

+13 Health
+14 Armor


Cerebral Interface

+26 Health
+15 Resistance


Tier 4

Thermal Scope

+4 Damage
+14 Focus


Improved Fist Pistons

+13 Armor


Explosive Ordnance

+20 Damage
+2 Focus


Improved Insulated Systems

+240 Health
+2 Resistance


Improved Alloy Plating

+14 Health
+15 Armor


Improved Anodized Interface

+29 Health
+17 Resistance


Tier 5

Thermal Scope

+4 Damage
+14 Focus


Improved Fist Pistons

+14 Armor


Improved Black Market Ordnance

+30 Damage
+2 Focus


Improved Insulated Systems

+240 Health
+2 Resistance


Improved Ceramic Plating

+16 Health
+16 Armor


Improved Cranial Interface

+31 Health
+19 Resistance


Tier 6

Laser Scope

+4 Damage
+15 Focus


Improved Fist Pistons

+15 Armor


Improved Black Market Ordnance

+30 Damage
+2 Focus


Improved Nanobionic Systems

+280 Health
+2 Resistance


Improved Ballistic Plating

+17 Health
+17 Armor


Improved Cerebral Interface

+34 Health
+20 Resistance


Tier 7

Laser Scope

+4 Damage
+15 Focus


Improved Fist Pistons

+16 Armor


Improved Prototype Ordnance

+33 Damage
+2 Focus


Improved Nanobionic Systems

+280 Health
+2 Resistance


Improved Reactive Plating

+18 Health
+18 Armor


Improved Cortex Interface

+37 Health
+21 Resistance


Tier 8

Improved Optical Scope

+4 Damage
+17 Focus


Advanced Fist Pistons

+17 Armor


Improved Prototype Ordnance

+33 Damage
+2 Focus


Advanced Insulated Systems

+320 Health
+2 Resistance


Advanced Alloy Plating

+19 Health
+19 Armor


Advanced Anodized Interface

+38 Health
+22 Resistance


Tier 9

Improved Optical Scope

+4 Damage
+17 Focus


Advanced Fist Pistons

+18 Armor


Advanced Black Market Ordnance

+40 Damage
+3 Focus


Advanced Insulated Systems

+320 Health
+2 Resistance


Advanced Ceramic Plating

+19 Health
+20 Armor


Advanced Cranial Interface

+39 Health
+22 Resistance


Availability[]

Orbs:

  • Premium Orb
  • Basic Orb
  • Legacy I Orb
  • Milestone II Orb
  • Ultimus Orb

Blitz:

  • Blitz Supplies
  • Blitz Orb

Events:

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