Bullseye
Real Name
Steven "Steve" Lester
Occupation
Mercenary Hired assassin
A ruthless mercenary who takes down single targets with focused damage and perfect accuracy.
Bullseye is unlocked at 1 star, which costs 15 shards.
Biography Edit
Steven "Steve" Lester is a deadly mercenary and hired assassin. Little is known about his past, but he was always recognized as one of the deadliest mercenaries of the United States. He is also acknowledged for his invaluable abillity to hit anything he aims with any object, missing only if his target has surprisingly extended reflexes. Several times he was hired by the Kingpin to hunt and murder the feared Daredevil, and he evens managed to enter personal fights with him, though he seems to always fail.
Health
90
Damage
41
Armor
6
Focus
56
Resistance
56
Crit Damage
130%
Crit Chance
10%
Speed
110
Dodge Chance
0%
Block Chance
0%
Block Amount
25%
Accuracy
130%
Abilities Edit
Throwing Knife
Effects
Single Opponent
Damage
Energy Cost
Damage
0
Start Energy
0
0
Level 1
Attack primary target for 95% damage. This attack cannot miss [though it can be dodged]. Gain +5% Crit chance for this attack.
Level 2
Attack primary target for 125% damage. This attack cannot miss [though it can be dodged]. Gain +5% Crit chance for this attack.
Level 3
Attack primary target for 150% damage. This attack cannot miss [though it can be dodged]. Gain +10% Crit chance for this attack.
Level 4
Attack primary target for 180% damage. This attack cannot miss [though it can be dodged]. Gain +10% Crit chance for this attack.
Level 5
Attack primary target for 210% damage. This attack cannot miss [though it can be dodged]. Gain +15% Crit chance for this attack.
Level 6
Attack primary target for 240% damage. This attack cannot miss [though it can be dodged]. Gain +15% Crit chance for this attack.
Level 7
Attack primary target for 270% damage. This attack cannot miss [though it can be dodged]. Gain +20% Crit chance for this attack.
Card Trick
Effects
Single Opponent
Damage
Energy Cost
Damage
3
Start Energy
3 (starts ready)
3
Level 1
Attack primary target for 90% damage and +10% Crit chance. 50% chance to gain a Bonus attack for 60% damage and +20% Crit chance.
Level 2
Attack primary target for 130% damage and +10% Crit chance. 60% chance to gain a Bonus attack for 130% damage and +30% Crit chance.
Level 3
Attack primary target for 130% damage and +15% Crit chance. 60% chance to gain a Bonus attack for 130% damage and +30% Crit chance.
Level 4
Attack primary target for 200% damage and +15% Crit chance. 70% chance to gain a Bonus attack for 130% damage and +30% Crit chance.
Level 5
Attack primary target for 200% damage and +20% Crit chance. 70% chance to gain a Bonus attack for 190% damage and +40% Crit chance.
Level 6
Attack primary target for 200% damage and +20% Crit chance. 80% chance to gain a Bonus attack for 190% damage and +40% Crit chance.
Kill Shot
Effects
Single Opponent
Damage
Energy Cost
Damage
4
Start Energy
4 (starts at 3)
0
Level 1
Attack primary target for 300% damage. Gain +20% Crit chance and +10% Crit damage for this attack.
Level 2
Attack primary target for 340% damage. Gain +20% Crit chance and +10% Crit damage for this attack.
Level 3
Attack primary target for 380% damage. Gain +20% Crit chance and +10% Crit damage for this attack.
Level 4
Attack primary target for 420% damage. Gain +20% Crit chance and +20% Crit damage for this attack.
Level 5
Attack primary target for 460% damage. Gain +30% Crit chance and +20% Crit damage for this attack.
Level 6
Attack primary target for 500% damage. Gain +30% Crit chance and +20% Crit damage for this attack.
Never Miss
Effects
Self
Increase Accuracy, Increase Crit Damage
Energy Cost
Passive
N/A
Start Energy
N/A
N/A
Level 1
MERCENARY allies gain +10% Crit damage.
Level 2
+5% Accuracy
Level 3
+5% Accuracy to allies
Level 4
+5% Accuracy
Level 5
+5% Accuracy to allies
Expand to View Gear
Tier 1
Security Clearance
+4 Damage
+5 Focus
Bullseye's Cowl
+6 Damage
S.T.R.I.K.E. Tactics Manual
+10 Damage
+1 Focus
Serum 612
+100 Health
+1 Resistance
Beta Cloth
+9 Health
+8 Armor
Secure Comlink
+19 Health
+5 Resistance
Tier 2
Decryption Techniques
+4 Damage
+14 Focus
Bullseye's Cowl
+35 Damage
Bladed Strikes
+15 Damage
+2 Focus
Serum 612
+100 Health
+1 Resistance
Beta Cloth
+9 Health
+8 Armor
Resilience Conditioning
+24 Health
+14 Resistance
Tier 3
Precision Techniques
+4 Damage
+15 Focus
Bullseye's Cowl
+36 Damage
Destructive Strikes
+20 Damage
+2 Focus
Serum 612
+100 Health
+1 Resistance
Beta Cloth
+9 Health
+8 Armor
Agility Conditioning
+26 Health
+15 Resistance
Tier 4
Improved Targeting Techniques
+4 Damage
+17 Focus
Improved Bullseye's Cowl
+37 Damage
Improved Crippling Strikes
+25 Damage
+2 Focus
Fitness Regimen
+200 Health
+2 Resistance
Evasive Maneuvers
+12 Health
+13 Armor
Improved Discipline Conditioning
+29 Health
+17 Resistance
Tier 5
Improved Decryption Techniques
+4 Damage
+19 Focus
Improved Bullseye's Cowl
+38 Damage
Improved Bladed Strikes
+30 Damage
+2 Focus
Fitness Regimen
+200 Health
+2 Resistance
Protective Maneuvers
+13 Health
+14 Armor
Improved Resilience Conditioning
+31 Health
+19 Resistance
Tier 6
Improved Precision Techniques
+4 Damage
+20 Focus
Improved Bullseye's Cowl
+39 Damage
Improved Destructive Strikes
+35 Damage
+2 Focus
Vaccine Regimen
+220 Health
+2 Resistance
Improved Self Defense Maneuvers
+14 Health
+15 Armor
Improved Fortitude Conditioning
+34 Health
+20 Resistance
Tier 7
Improved Concentration Techniques
+4 Damage
+21 Focus
Improved Bullseye's Cowl
+40 Damage
Improved Deadly Strikes
+33 Damage
+2 Focus
Vaccine Regimen
+220 Health
+2 Resistance
Improved Evasive Maneuvers
+16 Health
+16 Armor
Improved Agility Conditioning
+37 Health
+21 Resistance
Tier 8
Advanced Targeting Techniques
+4 Damage
+22 Focus
Advanced Bullseye's Cowl
+41 Damage
Advanced Crippling Strikes
+37 Damage
+2 Focus
Improved Vitality Regimen
+240 Health
+2 Resistance
Improved Protective Maneuvers
+17 Health
+17 Armor
Advanced Discipline Conditioning
+38 Health
+22 Resistance
Tier 9
Advanced Decryption Techniques
+5 Damage
+22 Focus
Advanced Bullseye's Cowl
+43 Damage
Advanced Bladed Strikes
+40 Damage
+3 Focus
Improved Fitness Regimen
+260 Health
+2 Resistance
Improved Strengthening Maneuvers
+18 Health
+18 Armor
Advanced Resilience Conditioning
+39 Health
+22 Resistance
Availability Edit
Missions:
Orbs:
Premium Orb
Basic Orb
Ultimus Orb